![]() ![]() ![]() 5 biome chests, sorry just didn’t want someone to misunderstand the amount of biome chests. The only alternative I can think of is giving dungeon enemies a small chance to drop biome items that are from the chests that were. However, Mimics spawned this way only drop the Mimic Banner. See the Official Wiki Page for more information regarding this biome. It also adds a new Mini Boss, Illusionist, and features new locked Gold Chest loot. Mimics can be spawned by the player using the Chest Statue, even prior to Hardmode. The Dungeon features 7 new enemies in pre-Hardmode and 1 new enemy in Hardmode that aim to increase the variety of enemies in the game. The chance that a type of ore is dropped is 14.29*1/7 (14.29%), and the chance that a type of bar is dropped is 25*1/4 (25%). It probably is this since all 5 biome chests shouldve spawned. Esther said: The problem is that world generation doesnt know if a world will be used for singleplayer or multiplayer, so if this was implemented even singleplayer worlds could get multiple. Biome Chests are locked Chests found within the Dungeon, which can only be opened with an appropriate Hardmode Biome Key. Mimics are rare Hardmode enemies disguised as chests, appearing as the appropriate chest type for the environment. Every six seconds, the tiger can curl up and perform a pounce attack at nearby enemies, dealing 61 damage (1.5× the base damage), and passing through blocks to reach them. Platinum loot will not hurt the game with added randomness. Platinum dungeon loot has not been decided yet. Platinum underground loot is focused on metallic weapons and accessories. It summons a Desert Tiger that deals contact damage to enemies. Platinum Chests are an alternate to Gold Chests with different loot, both underground and in the Dungeon. The table above implies otherwise with the respective groups being in separate rows, but that is for readability purposes. The Desert Tiger Staff is a Hardmode, post-Plantera summon weapon. Note: Only one type of ore and one type of bar can drop, not both a pre-Hardmode type of ore and a Hardmode type of ore, or both a pre-Hardmode type of bar and a Hardmode type of bar. ![]()
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